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Ufo alien invasion save compression
Ufo alien invasion save compression









ufo alien invasion save compression

And I of course, kept going back to the save point, and rewatching them. I'm with Sparky on the idea of having the ingestion scenes in the Bonus features, because those were -Fantastic. And after a while of both, once I had the pattern down, I was more bored than anything, waiting for the battle to finish. The chase scene and the final battle in particular, with no method of knowing how far there was to go.

ufo alien invasion save compression

There were a few screens where I just said "SCREW THIS." Ran into a voltorb and continued into the next screen. The game play is pretty solid, but I'm really not sold by the back-tracking through the same map, going back and forth to proceed. Are there any means for lowering those? X3 I mean, in smaller screens it didn't seem to be so bad, but in larger screens, sweet jesus, chuggy. Just a few things though I'm not sure if it's the game-maker's compiler or what not, but, holy gods the RAM and CPU usage for this thing were INSANE. Played through the game, and I enjoyed it a fair bit.

ufo alien invasion save compression

On their own little issues like these aren't that big of a deal, but they add up over time and can make a great game unplayable. I just feel like betas and demos are the time to point these sort of things out, while the game is still being worked on. Sorry if this sounds nit-picky, I don't mean to come off that way. Oh, and the logs in the chase scene always seem a lot wider than the warning implies. I mean solving a puzzle is one thing, or asking the players to navigate a maze, but asking the player to just run back and forth seems like a waste. Most people take issue with backtracking and having the player run back and forth across the same screen six times can get mighty repetitive. The last Voltorb puzzle you might want to look over again. These are okay when used sparingly but in excess they can be really dull, especially since there's no way to skip them or make them go faster, which is exactly what players want to do if forced to see them again due to restarting the game or having to replay a sequence. There's a number of scenes where control is taken away from the player to watch the character follow another character.

ufo alien invasion save compression

This game is slow, and I can't really see a reason for it to start so slowly. Not sure if it's the number of characters on that map or the river texture, but this is the first time I've had an RPG maker game lag on my rig, so you might want to look into that. It may seem like an odd complaint but this is the first game I've plaid that doesn't have the character continue moving the first direction and (for me at least) it's become the default control for going diagonally in an RPG.Īlso I'm getting a lot of lag on the river screen. For whatever reason if I hold one direction, then press another while still holding the first, then release the second the character stops. First off the controls are a little stiff. There are some issues, but that's what betas are for. The art style works surprisingly well with the sprites and the cut-scenes are pleasant ways to break up the game. Pretty good game, love the vore scenes themselves. If you get to the Extra Stage and it says "press any key" press P, I set it up that way for testing proposes. Please leave a comment below or send me a note/massage here on FA. If you encounter any bugs, errors, or have any questions, Such as rewriting some of the dialogue to draw out the characters better. There are still things I want to change in this portion of the game, True, it does seem a bit short considering how long I took to make it, but there was a lot of ground work to do.Įven though this is only a demo version, I hope you will notice all the details I've added and see potential Pokemon Vs Aliens has. If you take you're time, playing through this demo should take a little less then an hour. This demo will cover the start of Lily's story to the first boss stage. PvA is a fan-made Pokemon video game, you will role-play as four Pokemon to fend off an alien invasion.Īlong the way, our characters will gain the ability to use Vore, and use Vore to fight against the invasion. I, ZackFox101 proudly presents The First Demo of Pokemon Vs Aliens!įinally, I am able to show you guys (and girls (I hope)) what I've been working so hard on for so long. It's been a long time coming, but here it is! The game file will remain up for the time being BUT could be removed if I need the space for other projects. The project has been morphed into a different project and will be revived in another way.

#Ufo alien invasion save compression windows 8#

Be known that there is a glitch which crashes the game if you are running on a Windows 8 PC. There will be NO updates for the title Pokemon Vs Aliens.











Ufo alien invasion save compression